The game was announced in April 2013.[17] Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promote running and hiding over engaging in combat.[18] Art director Naoki Katakai said that the design concept of enemies, such as those wrapped in barbed wire or filled with glass shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities.[8]The Evil Within is built on the id Tech 5 modified by Tango Gameworks with a new dynamic renderer enabling dynamic lighting to the game.[5][19] Tessellation is also added. On April 15, 2013, and over the next few days, Bethesda Softworks revealed a series of short cryptic videos teasing the new game,[20] officially announcing it on April 19, 2013, revealing the title, the platforms it will be released on, and a live-action teaser trailer.[19] A second trailer was released on September 17, 2013[21] and an extended gameplay video was revealed on September 27, 2013.[22] Bethesda announced that the game had gone gold on September 25, 2014.[23]
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